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Old Nov 16, 2005, 12:33 PM // 12:33   #41
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No, the boatwoman in Lions Arch that gives you the Weaver of Nebo quest. Or the captain of the ship behind her, possibly.

Open areas as in "lol devs spend 5 months making this area that has no purpose except to satiate my lust for wandering around randomly!"
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Old Nov 16, 2005, 12:36 PM // 12:36   #42
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A kick party member is a horrible idea that I hope they never implement.

Imagine joining a group doing Thunderhead Keep only to find out as Confessor Dorian dies that the others in your group decide you don't deserve to move to the Fire Islands. If you don't think this could happen even if you've done nothing wrong, I believe you to be naive. All it takes is several buddies on TS or ventrilo deciding to ruin your day for no reason other than their own pleasure.


Sure, you could make the drop disappear with the player as they get booted after getting their gold armor or fellblade. That player is still kicked from the instance/mission, losing the time and effort he put into the quest simply because others hope his item stays put. It would take awhile for the griefers to realize that the drops don't stay, meanwhile any random PUG is a potential time bomb if you get a gold drop.


I would much rather see people continue to have to use the map to map out, or restart/ignore the offender as it is currently. My opinion is that the grief we have now is far less than the grief we would have with a kick member option, even if it required every other party member's approval. There are just too many ways that it could be abused, and hopefully Frog stands by his disdain and keeps it the heck out of guild wars.
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Old Nov 16, 2005, 12:49 PM // 12:49   #43
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Quote:
Originally Posted by Makkert
kick partymember has indeed the issue of being abused...
I usually let obnoxious players just die, and don't res. That's the same effect as a kick.Fortunately I have not been in need to do this frequently. Only one time have I been grieved so badly that the player drawed all aggro deliberately back to the group. Considering my amount of playtime, I can live with it.
I am not sure about wether the added benefit of this function will outweigh the possible abuses.

~ makk.
I'm not as concerned about those types of players as much as the ones who go AFK. These fellas are the ones that tick more people off because we can't respawn because they left and who knows if or when they'll be back.

And no, I'm not talking about running, though that would count. However, I'm talking about questing or exploring.
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Old Nov 16, 2005, 12:56 PM // 12:56   #44
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Great reporting Esprit, thank you.
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Old Nov 16, 2005, 12:56 PM // 12:56   #45
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Quote:
Originally Posted by coolsti
Actually, my main interest in a kick party member option is due to some recent experiences had by me and my friends. We are dead set against running anything, for example the Iron Mines infusion or when travelling from point A to point B in the desert. We make this wish VERY clear to all party members before starting the mission or the travel. However on many occasions there still was a party member who then decided on his/her own that he/she wanted to run anyway. For us, at the moment, there are only two options: leave the group, map back and start over or accept the running. We are very much opposed to accepting the running. A third possibility would be to "kick the party member" before he/she got to the next portal or outpost or mission cutscene. I would very much like to be able to do this.

A way to avoid the abuse of a kick party member option is to not allow a member to be kicked as long as there still is an unclaimed reserved item for him/her on the ground. This would mean that a person could not be kicked because he/she just got a rare item drop. And since reserved drops become unreserved after some time, a person who is deserving to be kicked could not use this as anti-kick protection.
That's a good idea. I agree.

It pains me that because there is a potential for abuse, we simply lay down and no nothing and end up being the ones abused. It's like saying don't use stop signs because people won't use them or that is infringes on others rights.... yeah, ok.

Seriously, the kick feature can also be a vote. I don't know, and I've played well over 900 hours, of a single case where the whole group was out to shaft someone. Ususaaly its one or two bad players. So in a tean of six, 4 out of 6 need to vote yes to the kick.
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Old Nov 16, 2005, 01:01 PM // 13:01   #46
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Quote:
Originally Posted by Ellix Cantero
Thanks for taking the time to splice that together.
No problem.

Quote:
Originally Posted by Wessels
In other words : there will be no adjustments to any skills for elementalists ( most likely this also applies to smiter monks ) . Why don't they just scrap those skills then ??
When you quoted what I said, please keep in mind that's what I got out of the Frog speak. Whether anything will be done to the skills or the enemies for AoE, I can't say. But the Frog said that (I'll paraphrase) 'her Elementalist friend said she was already powerful enough'. Which to me, indicates that ANET feels like players need to think a little instead of hoping that enemies will sit dumbly in AoE spells.

As for the kick player option, I agree that more harm than good would probably come out of a kick player option. If players could be kicked, there has to be some sort of check and balance to ensure that players aren't kicked for some malicious reason.

I said something to the frog yesterday, but it was swallowed up in all the other player comments. I think that if a player leaves mid mission, whether they were dropped or just used the party to get a skill cap, bonus, whatever, that a henchman, of the primary class of the missing player, should be a replacement. Since missions sometimes require all the players to complete. Especially if a monk leaves in a healing critical mission.
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Old Nov 16, 2005, 01:29 PM // 13:29   #47
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Quote:
Originally Posted by crobarr
guild storage: have the ability to tag items as personal and public. space determined by # of players perhaps? leave the gold as a setting for the guild leader. not perfect, but a good balance.
how about putting items there for guild use only, u can mark them to show that they are guild use only and only the person who put the item there can change it. all ppl can "borrow" the item and cant salvage it of any sort. if the person leaves guild with the item it is automatically sent back to guild storage. and if u want to give it to someone u can mark them as a gift to a person and the person can pick it up.
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Old Nov 16, 2005, 01:43 PM // 13:43   #48
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Quote:
Originally Posted by Caleb The Pontiff
A kick party member is a horrible idea that I hope they never implement.

Imagine joining a group doing Thunderhead Keep only to find out as Confessor Dorian dies that the others in your group decide you don't deserve to move to the Fire Islands. If you don't think this could happen even if you've done nothing wrong, I believe you to be naive. All it takes is several buddies on TS or ventrilo deciding to ruin your day for no reason other than their own pleasure.


Sure, you could make the drop disappear with the player as they get booted after getting their gold armor or fellblade. That player is still kicked from the instance/mission, losing the time and effort he put into the quest simply because others hope his item stays put. It would take awhile for the griefers to realize that the drops don't stay, meanwhile any random PUG is a potential time bomb if you get a gold drop.


I would much rather see people continue to have to use the map to map out, or restart/ignore the offender as it is currently. My opinion is that the grief we have now is far less than the grief we would have with a kick member option, even if it required every other party member's approval. There are just too many ways that it could be abused, and hopefully Frog stands by his disdain and keeps it the heck out of guild wars.
errr, NO.

nearly every 6th team has someone that deserves to be kicked.

1.The member thats abusive (no excuses for this at all)
2.The member that goes AFK so that we do all the work
3.The member that goes AFK and only joined to share the gold
4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team.
5.The member that refuses to go on unless you give him that black dye that dropped.
6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far)

i could go on.....

Not once in 550+ hourse played have i had the whole team or even half of them be a pain, its always 1-2.

And as long as all memebers have to vote to kick him, i cant see any abuse. (or at least it will be 0.00001% of the cr*p you get now).

(EDIT, Gaile is it possible you can comment on storage, because whats been said on page one suggests its not going to happen)
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Old Nov 16, 2005, 02:03 PM // 14:03   #49
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Quote:
Originally Posted by Esprit
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE.
+Something about the trade situation, whether a Trade Hall will be implemented or not, is being considered.
+Observer mode was mentioned again.
+Tormentor armor is in the works of being implemented.
+The "kick party member" was talked about, the frog did not like it very much, but something will be done about it.
+General cosmetic ideas were talked about, weapons viewable within towns, character accesories (jewelry), and Guild Hall decorations were things that the frog was eager to talk about.
+Guild Hall storage, the Frog was worried that there would be thieving.
I hope A LOT of work will be done to her.... Give her hair too lol

Quote:
Originally Posted by aron searle
1.The member thats abusive (no excuses for this at all)
2.The member that goes AFK so that we do all the work
3.The member that goes AFK and only joined to share the gold
4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team.
5.The member that refuses to go on unless you give him that black dye that dropped.
6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far)
Kick party member is the best idea... I want to be the party leader EVERYTIME > Not to be mean but to kick leechers and dumbasses who dont know when to wait for monks to get some energy...
And to Caleb The Pontiff, are you one of those people who think they are the shit? If thats a bad idea, you're probably one of the people in a party that needs to get kicked out of the party.

The Guild Hall storage is a good idea too... I theres thieving going on... GET your ass into another guild...

The other ideas are good too.

Last edited by Azn D; Nov 16, 2005 at 02:06 PM // 14:06..
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Old Nov 16, 2005, 02:28 PM // 14:28   #50
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Quote:
Originally Posted by Esprit
+Alesia will be getting some work done on her.
+The Elementalist class most likely will have to figure out new strategies for AoE.
+The "kick party member" was talked about, the frog did not like it very much, but something will be done about it.
+Guild Hall storage, the Frog was worried that there would be thieving.
In order:

* Alesia does need a little tweaking. Reyna/Aidan and Dunham are in more dire need of adjustment. Orion doesn't NEED changes, because...
* ...the Fire Elementalists are fine as they are post-patch. Putting up with scattering from his Fire Storms will teach new players how AoE works now.
* Kick Party we do not need. "Convince Stuck Henchman To Commit Suicide In A Situation That Would Otherwise Require Mission/Exploration Abortion," yes.
* Guild Hall storage == theft? Of course that possibility will exist.

Things you put into Guild Hall storage should be considered community property, and anyone in the guild should have equal dibs. If you want to designate items for certain individuals, trade with them individually.

But what about "Hey, we added Joe Schmoe to our guild, he raided our storage, and he bailed back to his old guild with our stuff?" People should be more careful about who they add to their guilds, then.
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Old Nov 16, 2005, 02:39 PM // 14:39   #51
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Quote:
Originally Posted by delfin42
* Kick Party we do not need. "Convince Stuck Henchman To Commit Suicide In A Situation That Would Otherwise Require Mission/Exploration Abortion," yes.
Need is a very picky word, we dont need anything added at all

But we do want kick party member (all have to vote IMO), to many times ive had a mission fail because of an abusive member that is, well abusive. (see my previos list).

Quote:
Things you put into Guild Hall storage should be considered community property, and anyone in the guild should have equal dibs. If you want to designate items for certain individuals, trade with them individually.
Personally i think only officers / or people with ticks by their name by the guild leader should have access.

A rather simple way to stop 99% of abuse.

Quote:
But what about "Hey, we added Joe Schmoe to our guild, he raided our storage, and he bailed back to his old guild with our stuff?" People should be more careful about who they add to their guilds, then.
Not very world wise are you?
People put alot of effort into being nice and reliable to con what they want out of people, so their really is no telling the bad apples.
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Old Nov 16, 2005, 02:48 PM // 14:48   #52
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Quote:
Originally Posted by aron searle
Not very world wise are you?
People put alot of effort into being nice and reliable to con what they want out of people, so their really is no telling the bad apples.
And that's part of life.

If you're leaving multiple Razorstones in your Guild Storage, yeah, theft could suck. I'm picturing it as more of a repository for unwanted runes, weapons, upgrades, etc., the "I don't need this, anyone want it before I sell it to the trader?" kind of stuff. Give a penny, take a penny.
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Old Nov 16, 2005, 02:51 PM // 14:51   #53
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Quote:
Originally Posted by delfin42
And that's part of life.

If you're leaving multiple Razorstones in your Guild Storage, yeah, theft could suck. I'm picturing it as more of a repository for unwanted runes, weapons, upgrades, etc., the "I don't need this, anyone want it before I sell it to the trader?" kind of stuff. Give a penny, take a penny.
No reason to invite that kind of behavior.

Especially when it can easily be prevented.
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Old Nov 16, 2005, 02:57 PM // 14:57   #54
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Hopefully this ghostly hero "amendment" they are talking about fixes him floating 30 feet in the air and the ability to run him off the alter after he caps. both are annoying as hell
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Old Nov 16, 2005, 03:04 PM // 15:04   #55
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i want a hug emote... reminded me about a guildie talking about it.. so when ever someone is flaming someone else just hug em.. lol
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Old Nov 16, 2005, 03:34 PM // 15:34   #56
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+Guild Hall storage, the Frog was worried that there would be thieving.
Please implement a guild hall storage. If there are any problems, each guild needs to deal with it on their own and be responsible for their members. You should have a close enough group to trust your guildmates. If you have random people just joining to stack your guild then you deserve to suffer the concequences.

Besides, most people want guild storage to store/share commonly used items like materials. It would also be helpful for those with multiple accounts to put items in, log out, log in different account and get the items.

New members should have a trial period determined by the guild leader. Once the trial membership has been removed the member now has access to the guild storage just like the rest of the guild.

Last edited by ChoKILLate[FDG]; Nov 16, 2005 at 03:37 PM // 15:37..
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Old Nov 16, 2005, 03:37 PM // 15:37   #57
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Quote:
Originally Posted by ChoKILLate[FDG]
If you have random people just joining to stack your guild then you deserve to suffer the concequences.
I hope someone rips you off.

Seriosly this kind of attitude sucks, people who try and con others for stuff can act completly normal and reliable untill they get what they want.

But then your obviosly another person who dosnt know how the real world works

(and no i havnt been conned, i just tend to use my noggin)
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Old Nov 16, 2005, 03:38 PM // 15:38   #58
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It COULD be possible for anyone to put INTO storage, but only Officers and Leader could take OUT of storage. Cause if you have random people as officers..
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Old Nov 16, 2005, 03:42 PM // 15:42   #59
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Kicking off party members should be implemented. It should be submitted by anyone in the party and then everyone votes on it except the person in question.

The biggest problem is when you get a person that does not fight and stays out of agro the whole time. You cannot simply let them die and not rez.They are just around for a free ride and pick up free items on the way. Other times everyone dies except this one person, and then they never die or log out....so everyone is stuck. Voting this type of person off would greatly help!
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Old Nov 16, 2005, 03:48 PM // 15:48   #60
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Originally Posted by aron searle
I hope someone rips you off.

Seriosly this kind of attitude sucks, people who try and con others for stuff can act completly normal and reliable untill they get what they want.

But then your obviosly another person who dosnt know how the real world works
See above...."New members should have a trial period determined by the guild leader. Once the trial membership has been removed the member now has access to the guild storage just like the rest of the guild."

I know everyone in my guild of ~15 people. We play other games like Unreal Tournament, Quake 4, Diablo2...etc. I could trust putting anything in storage, but why would I put anything of real value in there? I think it should be implemented but used for more common things like materials, upgrades, runes....etc.
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